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| genre = Action-adventure, dungeon crawler, roguelike, shooter | modes = Single-player, co-op }} ''The Binding of Isaac: Rebirth'' is a remake of ''The Binding of Isaac'' developed by Nicalis and designed by Edmund McMillen. The game was released on November 4, 2014, and is available on Microsoft Windows, OS X, Linux, PlayStation 4, and PlayStation Vita, with the Xbox One, New Nintendo 3DS, and Wii U versions released on July 23, 2015 in North America. It was also released for New Nintendo 3DS in Japan on October 28, 2015, and for the Wii U and New Nintendo 3DS in Europe on October 29.〔(【引用サイトリンク】url=https://twitter.com/nicalis/status/641009821014093824 )〕 Players control a crying naked child named Isaac or other unlockable characters. The game's title and plot were inspired by the Biblical story of the Binding of Isaac. According to McMillen, the game touches on themes including religion, children, and mothers. An expansion, ''The Binding of Isaac: Afterbirth'', that adds more items, bosses, and playable characters, was released on October 30, 2015 for Windows, OS X, and Linux machines; the expansion will be released for the PlayStation 4 but not for the other platforms due to system limitations. == Gameplay == (詳細はroguelike-like game; the dungeon levels are procedurally generated into a number of rooms including at least one boss battle, and the game has permadeath: once the chosen character dies from taking too much damage, the game is over and the player will have to restart, but unlike in the original game, in Rebirth the player can now save the game for the current session. Ultimately, the player aims to first defeat Isaac's mom while she tries to crush him underfoot, then moves to inside her, upon while the player must defeat Isaac's mom's own heart. The player moves their chosen character around each screen while they are able to shoot the tears that they cry in another direction. These tears act as bullets to defeat enemies that try to harm the player-character. The player-character's health is tracked by a number of hearts: the character can find items that can replenish hearts while others grant the character additional hearts, extending their health. Throughout the dungeons the player-character will find bombs, which can be used to both damage foes and blow up obstacles, keys to open certain doors and treasure chests with, coins to buy items at various stores, and a large number of items that impact the character's attributes, such as speed and the damage and range of their tears, and other gameplay effects, such as gaining a character that floats behind the player-character and aids in combat. Some of these items are passive, others are active and reusable, requiring the player to wait a number of rooms before they can reuse it, while others are single use items that disappear after use. Among other rooms within the dungeons include special challenge rooms and mini-boss fights. In addition to expanding greatly on the number of items, monsters, and room types (including those that span multiple screens) from the original game, ''Rebirth'' allows for a second local player to join in on a drop in/drop out mechanic. While active, the second player controls a follower of the first player-character that has all of the same attributes and abilities of that character, though will cost the first player-character one heart to use which is given to the follower character. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「The Binding of Isaac: Rebirth」の詳細全文を読む スポンサード リンク
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